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Players are the teachers of game makers, and every version update is a test. Instead, it is a wonderful and inseparable partnership that complements each other. We believe that the relationship between game development and users goes beyond selling and buying. How is this accomplished so quickly?Īrt Director: We take the opinions of our players very seriously. Game companies usually are not this prompt with Qol updates. Many of them were requested by the players’ community. The game has gotten constant Qol updates over the past year. We hope that players will build an emotional attachment with our new characters. So after some discussions with the dev team, we’ve decided that developing engaging and empathetic characters would be a better way to attract players. Lead Designer: Personally, I’m not a fan of using features like PVP competitions or game stats to pressure the players into getting new characters. Our goal is to combine great designs and amazing stories for each character so that everyone can fully immerse themselves in the characters. Not only, it does embody the characteristics of Alchemy Stars, but also, it is also not beyond the realm of everyone’s preferences. How are the new characters made appealing for the players to pull for them?Īrt Director: I think our characters and designs are not something one can easily find in other games. The game does not have any PvP whatsoever, which reduces the need for newer characters to some extent. How should we interpret and express all of this? In the end, we chose to design an SRPG, while digging deeper into the strategy aspect of this genre, and so the battle system of Alchemy Stars was born. Having experienced so many games, we got to thinking. What do these two genres translate to in terms of gameplay? There are loads of predecessors in the game industry, such as Pocoro Dungeons, Ticket to Earth, Puzzle and Dragons and many more. Lead Designer: The integration of “tile-matching” and “role-playing” forms the main theme of our battle system. Was this system inspired from somewhere else? Alchemy Stars has a very unique combat system which combines tiles and strategy.
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They have come up with some amazing ideas. What was the initial planning behind accomplishing such a feat?Īrt Director: This is all thanks to the efforts of our publishing team, Level Infinite! Our publishing team is awesome. Alchemy Stars had a very successful release at the beginning as compared to other games of this genre.
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